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CGR Undertow – QUARTH review for Game Boy

admin by admin
July 10, 2020
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CGR Undertow – QUARTH review for Game Boy



Quarth review.
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Classic Game Room presents a CGR Undertow review of Quarth for the Game Boy developed and published by Konami.

Quarth is an action puzzler that basically combines Tetris with the arcade classic Space Invaders. Huge formations of blocks—looking very similar to those from Tetris—fall from above. Controlling a classic video game “ship” at the bottom, you shoot extra blocks upward at the formations. Your objective? Create perfect squares or rectangles out of those fragmented formations. When you do, the blocks vanish and you earn points. But if the blocks reach the bottom of the screen, it’s game over. Quarth is a devilishly challenging puzzler, requiring both visual recognition of potential formations and the gaming skill to create them. Quarth combines two of the greatest games in history to great effect. Tetris clones were a dime a dozen in 1990, but Quarth is at least worth a quarter.

This video review features video gameplay footage of Quarth for the Game Boy and audio commentary from Classic Game Room’s Derek.

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Comments 18

  1. Donald Vance says:
    2 years ago

    This was also made on the famicom. It had advanced sound design, more stages, Better music, bigger puzzles, And just a lot more

    Reply
  2. KesorodaBlk says:
    2 years ago

    Hilarious how I was watching Torchwood today and I heard the music from this!

    Reply
  3. jojos08 says:
    2 years ago

    simple, clever, quick and fun. everything a gameboy game needs 🙂

    Reply
  4. nintendude7cubed says:
    2 years ago

    The music in this game is so badass!!!

    Reply
  5. FastTquick says:
    2 years ago

    Hey Konami! How about a Quarth HD for Xbox Live Arcade and PSN?

    Reply
  6. ABlackFalcon says:
    2 years ago

    Quarth is great. Play it. And yeah, the real goal of the game is to make giant rectangles, not tiny ones. Trying to figure out which shapes can be turned into large rectangles, and challenging yourself to fill them out before they hit the bottom of the screen, is a lot of fun. Derek tries some of that in the review, but clearly hasn't mastered it yet. Keep playing, Derek.

    Oh, the multiplayer's good fun too. Yes, I have two copies and a link cable.

    Reply
  7. Foxhole says:
    2 years ago

    Was wondering when you guys would review this 🙂 got it on both on cartridge and on 3DS

    Reply
  8. Adrastia says:
    2 years ago

    Looks fun. I don't think I have seen this game before. Must have flew over my head.

    Reply
  9. Lazyhoboguy says:
    2 years ago

    Great game. Im happy he gave it a good review, but he is playing it pretty badly ha. The challenge and fun of the game come from trying to make giant boxes clear at once. Like rather than making a bunch of small rectangles, you can turn the entire group of them into one giant rectangle and clear them all at once if you think carefully enough.

    Reply
  10. Emerald Warrior says:
    2 years ago

    Cheap game over at the end. He had that.

    Reply
  11. WebVMan says:
    2 years ago

    I love Quarth. I had it on the original GB and now I have it on the 3DS.

    Reply
  12. Justin Brodack says:
    2 years ago

    This was a good game. Did something original with puzzle games

    Reply
  13. superjuca55 says:
    2 years ago

    I've played the NES version of this game, its way too easy.

    Reply
  14. derek lanoue says:
    2 years ago

    it's derek

    Reply
  15. thetylife says:
    2 years ago

    Great. I've never heard of this game. But I have to give this a try, it looks right up my alley. Great concept, especially suited for a OGB. There should be a modern remake of this , on phones per say.

    Reply
  16. Michael J says:
    2 years ago

    What is the reviewers name?

    Reply
  17. VicGeorge2K6 says:
    2 years ago

    This is one of my favorite Gameboy games.

    Reply
  18. LinkEX says:
    2 years ago

    The name isn't that appealing indeed…

    But to be honest, i find this game's core mechanic quite interesting!

    As it is, i'll gladly believe you that it gets repetitive, but this game mechanic has some potential!

    Imagine the addition of special blocks and power-ups, similarly to how you have them in pong games.
    Or maybe even forming different shapes for certain colors of blocks (like triangles for green blocks or squares with a missing cornerpiece for black blocks).

    Reply

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